blenderlightdata

class pyvale.blenderlightdata.BlenderLightData(pos_world: numpy.ndarray, rot_world: scipy.spatial.transform._rotation.Rotation, energy: int, type: pyvale.blenderlightdata.BlenderLightType = <BlenderLightType.POINT: 'POINT'>, shadow_soft_size: float = 1.5)[source]

Bases: object

energy: int
pos_world: ndarray
rot_world: Rotation
shadow_soft_size: float
type: BlenderLightType
class pyvale.blenderlightdata.BlenderLightType(value)[source]

Bases: Enum

AREA = 'AREA'
POINT = 'POINT'
SPOT = 'SPOT'
SUN = 'SUN'