blenderrenderdata

class pyvale.blenderrenderdata.RenderData(cam_data: pyvale.cameradata.CameraData | tuple[pyvale.cameradata.CameraData, pyvale.cameradata.CameraData], base_dir: pathlib.Path = PosixPath('/home/runner'), samples: int = 2, engine: pyvale.blenderrenderdata.RenderEngine = <RenderEngine.CYCLES: 'CYCLES'>, max_bounces: int = 12, bit_size: int = 8, threads: int = 4)[source]

Bases: object

base_dir: Path
bit_size: int
cam_data: CameraData | tuple[CameraData, CameraData]
engine: RenderEngine
max_bounces: int
samples: int
threads: int
class pyvale.blenderrenderdata.RenderEngine(value)[source]

Bases: Enum

Different render engines on Blender

CYCLES = 'CYCLES'
EEVEE = 'BLENDER_EEVEE_NEXT'
WORKBENCH = 'BLENDER_WORKBENCH'