renderscene¶
- class pyvale.renderscene.RenderScene(cameras: list[CameraData] | None = None, meshes: list[RenderMesh] | None = None)[source]¶
Bases:
object
- cameras¶
- meshes¶
- pyvale.renderscene.get_all_coords_world(meshes: list[RenderMesh]) ndarray [source]¶