blenderlightdata.py

class LightType(value)[source]

Bases: Enum

POINT = 'POINT'
SUN = 'SUN'
SPOT = 'SPOT'
AREA = 'AREA'
class LightData(pos_world: numpy.ndarray, rot_world: scipy.spatial.transform._rotation.Rotation, energy: int, type: pyvale.blender.blenderlightdata.LightType = <LightType.POINT: 'POINT'>, shadow_soft_size: float = 1.5)[source]

Bases: object

pos_world
rot_world
energy
type
shadow_soft_size
__init__(pos_world, rot_world, energy, type=LightType.POINT, shadow_soft_size=1.5)