blenderlightdata.py¶
- class LightType(value)[source]¶
Bases:
Enum
- POINT = 'POINT'¶
- SUN = 'SUN'¶
- SPOT = 'SPOT'¶
- AREA = 'AREA'¶
- class LightData(pos_world: numpy.ndarray, rot_world: scipy.spatial.transform._rotation.Rotation, energy: int, type: pyvale.blender.blenderlightdata.LightType = <LightType.POINT: 'POINT'>, shadow_soft_size: float = 1.5)[source]¶
Bases:
object
- pos_world¶
- rot_world¶
- energy¶
- type¶
- shadow_soft_size¶
- __init__(pos_world, rot_world, energy, type=LightType.POINT, shadow_soft_size=1.5)¶