blenderrenderdata.py¶
- class RenderEngine(value)[source]¶
Bases:
Enum
Different render engines on Blender
- CYCLES = 'CYCLES'¶
- EEVEE = 'BLENDER_EEVEE_NEXT'¶
- WORKBENCH = 'BLENDER_WORKBENCH'¶
- class RenderData(cam_data: pyvale.sensorsim.cameradata.CameraData | tuple[pyvale.sensorsim.cameradata.CameraData, pyvale.sensorsim.cameradata.CameraData], base_dir: pathlib.Path = PosixPath('/home/runner'), samples: int = 2, engine: pyvale.blender.blenderrenderdata.RenderEngine = <RenderEngine.CYCLES: 'CYCLES'>, max_bounces: int = 12, bit_size: int = 8, threads: int = 4)[source]¶
Bases:
object
- cam_data¶
- base_dir¶
- samples¶
- engine¶
- max_bounces¶
- bit_size¶
- threads¶
- __init__(cam_data, base_dir=PosixPath('/home/runner'), samples=2, engine=RenderEngine.CYCLES, max_bounces=12, bit_size=8, threads=4)¶